Okay, well let's list the most important qualities of a sprite:
-Outline
-Colour that doesn't hurt people's eyes
-Shading
Think about that. The outline is often included in depth for most tutorials, and it's fairly easy to find a colour that won't blind someone. But let's face it: Shading's one of the hardest parts of a sprite. And I have yet to find one single in-depth guide on shading. Seriously. I've searched deviantART, YouTube, even bing and google, yet nothing comes up that would remotely help. Sure, for some basics, the best being Dragonfree's guide in general, but none of them really have what you'd be looking for. And most spriting guides just tell you to add shading. It's a tutorial/guide. Isn't it supposed to help you with this? Take a look at an official spirte. Don't you notice how the sprite has a more 3D feel to it, because of that shading? Most people notice the little flaws in the outline after closely inspecting a sprite, but one little shading detail can be noticable. Agh, I wish that someone would actually make a decent guide for shading that people could actually look at and actually notice an improvement. Like they actually understand what the heck they're supposed to do, and can actually come out with better results.
-Outline
-Colour that doesn't hurt people's eyes
-Shading
Think about that. The outline is often included in depth for most tutorials, and it's fairly easy to find a colour that won't blind someone. But let's face it: Shading's one of the hardest parts of a sprite. And I have yet to find one single in-depth guide on shading. Seriously. I've searched deviantART, YouTube, even bing and google, yet nothing comes up that would remotely help. Sure, for some basics, the best being Dragonfree's guide in general, but none of them really have what you'd be looking for. And most spriting guides just tell you to add shading. It's a tutorial/guide. Isn't it supposed to help you with this? Take a look at an official spirte. Don't you notice how the sprite has a more 3D feel to it, because of that shading? Most people notice the little flaws in the outline after closely inspecting a sprite, but one little shading detail can be noticable. Agh, I wish that someone would actually make a decent guide for shading that people could actually look at and actually notice an improvement. Like they actually understand what the heck they're supposed to do, and can actually come out with better results.